Diablo Immortal isn't as bad as a game that is free to play Diablo 4 Gold could have been. It's true that the game assaults you at every turn with a thousand different microtransactions in all sorts of unfathomable currencies. You will have to grind to get to the top even if you decide not to invest money in the game. Your reward for all it is a weaker duplicated version of Diablo II's tale.
However, for all its faults, I ultimately liked Diablo Immortal more than I hated it. It's got everything that makes the series enjoyable and enjoyable, from its action-packed gameplay, through its wide-ranging customization of characters, to its strong feeling of setting, as well as the never-ending supply of unique loot. The fact is, Diablo Immortal even has several clever gameplay twists I'm hoping Blizzard retains in Diablo IV.
If you worried that F2P mechanics would undercut Diablo Immortal Then your fears were valid. However, if you were hoping that Blizzard could provide a solid mobile spinoff that could fill the gap between the next major game in the series you're not to be disappointed. Read on for our full Diablo Immortal review.
The game's control scheme is slightly different, depending on whether you play PC or mobile devices, but all the core concepts are the same. It's a simple game where you pick a quest from town, venture out into the wilderness, constantly tap or click to fight off enemies, often engaging special abilities or drinking the healing potion. The combat isn't that deep, but it's satisfying and cheap Diablo IV Gold requires a bit of tactical thinking, particularly when you're surrounded by demonic hordes and you have to manage special abilities with a finite potion stash.